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I left this out because I thought the idea of modulus and division on a MCU that lacks a hardware multiplier would be too much for it… and indeed it was too much with my other project. Thinking about it this afternoon, I had an idea. If I have 2^N samples, then the modulus can be optimised to: ``` mod = sample & ((2**n)-1) ``` and the segment can be figured out by: ``` segment = sample >> n ``` The segment is two bits. A function that returns the scaled sine value for a given scaled angle can be given as: ``` int8_t fp_sine(uint8_t angle) { uint8_t segment = (angle >> POLY_SINE_SZ_BITS) & 3; uint8_t offset = angle & ((1 << POLY_SINE_SZ_BITS)-1); switch (segment) { case 0: return _poly_sine[offset]; case 1: return _poly_sine[ POLY_SINE_SZ - offset]; case 2: return -_poly_sine[offset]; case 3: return -_poly_sine[ POLY_SINE_SZ - offset]; } } ``` … or something like that. If `POLY_SINE_SZ_BITS=6`, then `angle=255` represents 360°. |
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ports | ||
.gitignore | ||
adsr.c | ||
adsr.h | ||
debug.h | ||
gensine.py | ||
LICENSE | ||
Makefile | ||
README.md | ||
synth.h | ||
voice.h | ||
waveform.c | ||
waveform.h |
ADSR-based Polyphonic Synthesizer
This project is intended to be a polyphonic synthesizer for use in embedded microcontrollers. It features multi-voice synthesis for multiple channels.
The synthesis is inspired from the highly regarded MOS Technologies 6581 "SID" chip, which supported up to 3 voices each producing either a square wave, triangle wave or sawtooth wave output and hardware attack/decay/sustain/release envelope generation.
This tries to achieve the same thing in software.
Code is presently a work-in-progress.